![]() ![]() Rewards would simply float up as the fake clicks occurred. Aiding helps your guild members, friends and neighbors collect more resources from their builds and in return hopefully in good exchange they will AID you. There are advantages to aiding and visiting the taverns of other players. While a server-side function would be ideal, and undoubtedly much faster overall, it could even be implemented as a client-side "macro" that simply fakes clicking each button and scrolling through the friend list. Overview Here are my ideas and advice about Aiding and visiting Taverns of other players. If implemented, this might then facilitate a mass-tavern-visit function, since there would only be floaty text instead of a window that requires opening and closing with each visited player. Yes, opening the tavern window would then require two clicks instead of one, if you hadn't already visited it, but I think actually wanting to see the tavern is uncommon.you usually just want your goodies! Of course, there are sometimes good reasons to view the tavern window itself, so that option would be available by clicking the timer version of the tavern chair after the initial visit. This would likely have the added benefit of reducing server load, since the server would no longer have to fetch the names and images of everyone sitting around the table. This would speed up tavern visits enormously (at least on the browser, I can't speak to the mobile version). Instead, if the user actually earned some, simply display the tavern silver/FP floaties right in the friends bar, like you do with coins and the Aid button. My suggestion is fairly simple: when first clicking on the tavern button in the friends bar to visit a tavern, don't open the tavern window. ![]()
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